When a patient comes into the Emergency Waiting Room, their care is given priority on the basis of the severity of their health condition and with respect to those who are already in the waiting room, as a result of which the waiting times are difficult to predict.
The purpose of this project was to understand the user paint points through data collection, discover the themes and understand the user needs and goals to come up with the most appropriate and functional solution.
Team
Yasir Hussain
Ulises Miranda
Husain Zaidi
Polina Castro
Contributions
We conducted the primary and secondary research as a team. I was responsible for moderating some of the Design Thinking Activities, creating User Task Flows, Digital Wireframes and Mockups of the App prototype.
After conducting user research with ER visitors, medical staff and doctors we gained detailed insights about the functioning of ER and the patient journey, which allowed us to understand the pain points. We conducted design thinking activities from the user research data and came up with a solution which was a mobile application that acts as a messenger between the patient and hospital, thereby improving the experience.
The project was highly appreciated by the professors and they felt that the solution showed promising prospects for real world application.
UX Research and Design
Digital Wireframes
Mobile App Prototype
2 Weeks
We conducted primary and secondary research during the first week then went on to conduct design thinking activities followed by creation of the final solution.
With the increasing population and the large inflow of new migrants in Canada, the number of ER visits has been significantly increased over the last ten years, resulting in longer ER waiting times and the frustration associated with it. Patients can spend anywhere close 2 to 5 hours waiting to be seen by a doctor. While reducing the wait time would be an obvious solution to the problem, it requires a systemic change within the health care system. To develop a simple understanding of the problem and suggest an appropriate solution to the problem, we framed the following question:
“How might we use digital technology to improve a patient’s Emergency Room experience within the existing bounds of Canadian health care system?”
In order to develop a deeper understanding of the problem, we needed to conduct user research to gain useful insights that could lead us to the appropriate solution. The research allowed us to identify pain point for the patients who are at the Emergency Room or the are in need of one. Considering the fact that the patients themselves are users, we conducted interviews with them to understand their journey and the pain points. However, for gaining a deeper understanding of their entire journey, it was crucial to probe the facilitators of the processes, which in this case were the hospital staff. Along with interviewing them, we also formulated and posted online surveys to get insights from ER visitors and medical staff.
A comprehensive, worldwide search of electronic databases commissioned by the Ontario Hospital Association in 2010 identified the following as key factors in patient satisfaction in Emergency Departments:
As-Is Scenario: Expressing the Problem
Story Board depicting the journey of a user till the Waiting Room
Story Board depicting the journey of a patient inside the Waiting Room
Scenario Mapping
We conducted scenario map design thinking activity for ‘as-is’ and ‘to-be’ scenarios. We divided the patient’s journey into four parts, based on each major touch-points throughout their journey. Conducting this activity helped us understand the needs and pain points through each phase of a patient’s journey. The comparative analysis of As-is and To-be scenario maps helped us to point out which phases require the most attention to alleviate the patients’ pain points.
As-Is Scenario Map
To-Be Scenario Map
Patient Needs and Goals
After Conducting the Scenario Mapping for each situation, we could identify the user needs and their goals. Based on their nature, we classified the user needs and goals into three outlined categories:
While almost all the interviewees complained about the long wait times at the Emergency Room, they also acknowledged that the lack of information makes their experience even worse. Just by simply knowing why they must wait, and for how long, it creates a huge impact on user’s expectation and overall experience.
Patients also complained about lack of information provided by the hospital staff that would inform their process and help them navigate through their journey more easily. Patients in emergency do not like the added cognitive burden of pro-actively researching the ER processes.
While almost all the interviewees complained about the long wait times at the Emergency Room, they also acknowledged that the lack of information makes their experience even worse. Just by simply knowing why they must wait, and for how long, it creates a huge impact on user’s expectation and overall experience.
The nurses aren’t available when patients need them. The only point of contact for the waiting patients are the hospital admin staff, behind the desk, who not only do not have medical knowledge but are also reported to be non-empathetic towards their condition or needs. Patients want to have a point of contact who can empathize with them and cater to their urgent needs like aggravated symptoms.
Big Idea Vignettes
Next-up, we conducted a quick idea sprint and all the team members threw their ideas on the board, that attempts to solve the user needs identified in the previous activity. We then continued to cluster the similar ideas and tried to merge as many as possible into one feasible idea, and were left with many such bigger ideas/solutions.
Prioritization Grid
Finally, after clustering and merging down our initial ideas based on their goals and functions, we had to test the feasibility of the new ideas and start to derive multiple big solutions from them. To do this, we conducted the prioritization grid activity. We laid down all our synthesized ideas onto the feasibility graph and identified what all solutions fall into which of the following category.
Exploring Solutions
Final Solution
We realized that the most feasible and valuable solution would be a digital application that can be accessed through various platforms (such as a mobile app or a website app functioning on an interactive screen).
Strengths
Limitations
Informed App
‘Informed’ is a digital solution that aims to empower its users to obtain detailed information about Emergency Rooms. It helps users by providing them with real-time information about processes, guidance with the next steps as well as putting them at ease of interaction with the hospital.
The purpose of this solution is to fill the gap between the patient’s needs and the hospitals strained resources. With the limited manpower and resources of the hospitals and the increase in population every year, there is a strong need to improve the experience of users by means of providing them with a solution that enables them to have information throughout their journey, either as patients or as persons accompanying them at an Emergency Room.
‘Informed’ explores the waiting room experience from two perspectives, from outside the E.R and from within the E.R. This dual approach ensures that patients are informed throughout their journey, at all touchpoints. It provides users with a variety of features to make their lives simpler, such as:
Master User Flow Diagram
Wireframes and Task Flow Sketches
Goal Oriented Task Flows
User Goal
As a person in distress, Jordan wants to know the shortest wait times of nearby hospitals, to be able to make an informed decision on where to go.
User Goal
As a patient, Jordan wants to know his waiting time and position in the queue as per his patient category, and where to go next.
User Goal
As a patient who just came out of triage, Jordan wants to know his vital stats and health.
User Goal
As a patient who wants to go out of the waiting room, Jordan wants to set an alert to be notified when his turn is approaching.
User Goal
As a patient with aggravating symptoms, Jordan wants to contact the Nurse Station for immediate assistance.
User Goal:
As a patient visiting the E.R for the first time, Jordan wants to know the E.R. process and facilities available at this specific hospital.